Wednesday, August 3, 2016

Outworld Devourer


 Outworld Devourer



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Outworld Devourer is a ranged intelligence hero who {authorize|meets your criteria|targets} as a carry, though unlike traditional carries, this individual excels against high-armor {focuses on|goals|objectives} whilst being crippled by spell immunity. With Dissimulé Orb, his damage {result is|end result is|outcome is} reliant on his intelligence attribute and the size of his dimana pool, so he must focus more or less exclusively on goods that augment them. Though this individual lacks somewhat in range and has no {natural|inborn} mobility skills, Arcane Orb deals Pure damage and steals intelligence, meaning that if he gains an advantage in a match he deals constant, {large|heavy|huge} damage which {can not be|may not be} {reduced|lowered} or resisted except with total spell immunity and gets {better|more robust} with each hit. He {great|wonderful|fantastic} allies enjoy more-or-less unlimited dimana because of his {Substance|Fact|Importance} Aura, which gives them a chance to {replace|rejuvenate|renew} a percentage with their mana {after} casting a spell. With Astral Imprisonment, Harbinger can render {him self|him or her self} or an ally {protegido|inviolable} in a short time, or disable the {focus on|concentrate on|goal} enemy. His ultimate, Sanity's Eclipse, can instantly {offer|package} colossal area-of-effect damage against his enemies based {how} much larger his {cleverness is|brains is|intellect is} than theirs.

Lore: One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole {making it through|enduring|living through} sentry of an outpost on the world at the rim of the abyss. {Out of this|Using this} jagged transparent Outworld, forever on {safeguard|shield|officer}, he has gazed for eternities {in to the|in the} heavens, {attentive|aware|sound the alarm} for any stirring in the bottomless night {past|over and above|further than} the stars. Imprinted profound in the shining lattices of his intellect {is situated|is|is placed} a resonant pattern {similar to|comparable to} prophecy, a dark music implying that eventually some evil will wake away there, beyond the {sides|ends|corners} of creation, and {change|switch|convert} its attention to our world. With his {entire|total|full} being focused on his vigil, Outworld Devourer paid little attention to {occasions|situations|incidents} closer {into the|in the|to the} sun. {Yet|Nevertheless|Although} at last of the Ancients, and a sense of growing threat from within as well as without, {delivered|directed|dispatched} him winging sunward to visit the plains of war. Harbinger's put in place our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his {introduction|appearance|entrance} {by itself is|itself is} bad enough.

Saturday, July 30, 2016

Sniper



Wednesday, July 13, 2016

RIKIMARU Pro

RIKIMARU Pro Easy Kills




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Riki the Stealth Assassin is a melee agility hero that uses stealth in order to surprise enemies and quickly kill them. His trademark ability, Cloak and Dagger, lets him sneak up on his enemies from behind and deal massive backstab damage, and then quickly escape. This enables him to close in on the enemy and drop his devastating Smoke Screen, which cripples fighters and spellcasters alike. Blink Strike allows Riki to chase with impunity, while Tricks of the Trade makes quick work of his enemies during teamfights. 

Lore: Riki was born middle child to the great dynasty of Tahlin. With an older brother groomed for the throne, and a younger brother coddled and kept, Riki, the small middle son, seemed born for the art of invisibility. It was an art he cultivated, and one which ultimately saved his life on the night that his people were betrayed and his family slaughtered. Of all the royal line, he alone escaped—small and agile, unassuming, using smoke as cover. He cut his way out of the royal grounds, using the advantage of surprise, quietly slitting the throats of one enemy warrior after another. Now free of his royal responsibilities, Riki uses his talents in service to a new trade: Stealth Assassin. He silences his enemies, sharpening his skills, hoping to one day take revenge on those who killed his family and robbed him of his birthright.


Tuesday, July 12, 2016

JUGGERNAUT ...Pro

JUGGERNAUT ...Pro





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Juggernaut is a melee {speed|flexibility} hero whose {skills|talents} {enable|allow|grant} him to sprint into battle and recklessly {ruin|mess up} enemies within an {impassable|dense|inexplicable} flurry of blades. His {skills|talents} grant invulnerability and spell immunity, turning him into an unstoppable {pressure|push|power} on a hairpin. Juggernaut is strong both offensively and defensively, and {offers|bargains|discounts} heavy damage both physical and magical with his Blade Fury and Omnislash ultimate, but he {offers|owns|has} substandard strength and {cleverness|brains|intellect} attributes, so he {will|does indeed} not have as much health and mana as other heroes and is vulnerable when his {skills are|talents are} on cooldown. For this reason, although his {skills|talents} make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as {a hold|a take}.

Lore: No one has ever seen the face hidden beneath the {face mask|cover up|hide} of Yurnero the Juggernaut. It {is merely} speculation that he even has one. For defying {a damaged|a dodgy|a tainted} lord, Yurnero was expatriate from the ancient {Department|Region|Section} of Masks--a punishment that saved his life. The isle soon after disappeared {underneath the|under the} waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and sword fighting. {The final|The very last|The past} practitioner of the art, Yurnero's confidence and courage are the {effect|end result|consequence} of endless practice; his inventive bladework proves that he has never {halted|ceased|ended} challenging himself. Still, his motives are as unreadable as his expression. {For any|To get a|For the} hero who has lost everything twice over, this individual fights as if {triumph is|success is|win is} a foregone {summary|bottom line|realization}.